A term invented by Harry Brewis, more commonly known as HBomberGuy on YouTube, is a term used to define how games teach their players how to play them beyond basic mechanics and button tutorials. Prime examples of play conditioning would be Bloodborne's use of the rally system, combos and lack of shields to draw players into an aggressive mindset, or how Devil May Cry's style system makes players want to experiment with the mechanics to get better scores.
"What did you think of Breath of The Wild?"
"Eh. The play conditioning felt really heavy-handed..."
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A Stand in the series JoJo's Bizzare Adventure. Wielded by Dio Brando in Part 3; Stardust Crusaders, and an alternate universe Diego Brando in Part 7; Steel Ball Run.
Power; A
Speed; A
Range; C
Durability; A
Precision; B
Potential; B
Ability; Time Stop. On queue, the stand can freeze time in a 10 meter radius around the user. From the user's perspective, time will be stopped for a maximum of 5 seconds, but can be started on queue. This can be extended through mutations to the stand, due to vampire DNA.
(main universe Diego Brando had the potential to unlock The World, but did not before his death, likely due to the Scary Monsters disease.)
"THE WORLD, this time is only mine!"
-Diego Brando, Steel Ball Run