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Nelo Angelo

A commonly seen (and quite mysterious) enemy from the popular videogame, Devil May Cry. Not much is known about this character, but the player eventually learns that it is Vergil, of Dante's rather disfunctional family. Boasting incredible speed and unbelievable demonic power, he is a great match for Dante. He is also the main focus of the upcoming prequel, Devil May Cry 3: Dante's Awakening.

"Uhoh... Nelo Angelo AGAIN? I thought I killed him..."

by Bo Duke... February 17, 2005

22πŸ‘ 4πŸ‘Ž


McLaren F2

The successor to the fastest known car ever designed, the McLaren F1. The McLaren F1, also known as the "million dollar car," because of its $1,000,000 USD price tag, was made for the German autobahn and boasted incredible max speeds of 250 miles per hour, which are just now being reached by other automotive manufacturers. The car had an engine compartment made of solid gold, which actually enhanced performance. The McLaren F2 makes the F1 look like child's play with an unbelievable max speed of 330 miles per hour and a price tag 270 times larger than the F1. Not at all street legal anywhere except the autobahn, this car is designed mainly for show and tell. The $270,000,000 USD price tag is well justified by speed and rarity (only 8 are currently known to be in existence, most of which still belong to the manufacturers.)

It would literally take a fighter jet in order to keep up with the McLaren F2.

by Bo Duke... February 17, 2005

24πŸ‘ 94πŸ‘Ž


McLaren F2

The successor to the fastest known car ever designed, the McLaren F1. The McLaren F1, also known as the "million dollar car," because of its $1,000,000 USD price tag, was made for the German autobahn and boasted incredible max speeds of 250 miles per hour, which are just now being reached by other automotive manufacturers. The car had an engine compartment made of solid gold, which actually enhanced performance. The McLaren F2 makes the F1 look like child's play with an unbelievable max speed of 330 miles per hour and a price tag 270 times larger than the F1. Not at all street legal anywhere except the autobahn, this car is designed mainly for show and tell. The $270,000,000 USD price tag is well justified by speed and rarity (only 8 are currently known to be in existence, most of which still belong to the manufacturers).

It would literally take a fighter jet to keep up with the McLaren F2.

by Bo Duke... February 17, 2005

19πŸ‘ 90πŸ‘Ž


SpiderDemon

The mastermind behind the invasion of Deimos and Phobos in the hit 1993 computer game, Doom, from id games. The SpiderDemon was a goofy looking monstrosity that moved with great speed and boasted a highly accurate chaingun, which had approximately 60% accuracy, even from across the entire (rather large, I must say) battlefield from its prey. The chaingun was something to fear, as the only shelter was a small protrusion in the center of the battlefield, and ammunition and such could only be found along the outsides of the level. Players HAD to grab extra ammunition, unless cheating to automatically refill it. A powerful combatant, and the final boss of the first game, yet its goofy appearance and overall awkwardness caused it to become an enemy no one ever mentions anymore, as opposed to the CyberDemon, who moved on to do bigger and greater things.

The SpiderDemon was strange.

by Bo Duke... February 17, 2005

18πŸ‘ 1πŸ‘Ž


Sir Mix-A-Lot

A popular hiphop artist from the late 1980s and early 1990s, Sir Mix-A-Lot composed such massively appealing titles as "Baby Got Back," or "Cocaine," and "One Time's Got No Case." Following a successful singing carreer, he is now managing several of today's most successful bands.

"I like big butts and I cannot lie. You other brothers can't deny, that when a girl walks in wit' a itty bitty waist and a round thang in yo' face you get sprung..."
~ Excerpt from Mix' most popular song, "Baby Got Back"

by Bo Duke... February 19, 2005

139πŸ‘ 15πŸ‘Ž


Baron of Hell

A lowly boss in the original Doom games by id games, the first Baron of Hell was not seen until the last level of the first episode of the first game. On this level, a shocking two Barons appeared, as well as an army of spectres (invisible demons that could bring down health levels fast). The Barons of Hell were enormous, could take more punishment than you could dish out, and fired extremely powerful green magical attacks with 100% accuracy. Fortunately, these energy blasts were slow and easy to avoid, and it's the only kind of attack the Barons knew. Later in the game, they became common enemies, attacking along with entire armies of monsters all at once.

The Barons of Hell should have been included in Doom 3, but were replaced by HellKnights, which were also seen in Doom 2.

by Bo Duke... February 17, 2005

33πŸ‘ 5πŸ‘Ž


cacodemon

A horrible and terrifying enemy seen in every Doom computer game yet, the cacodemon was not seen originally until approximately halfway through the first game. The cacodemons were originally red floating cycloptic spheres, but got an extreme makeover for Doom 3. Fast, very powerful, hard to kill, along with the fact that they often attack in swarms or close quarters, or in the shade where you can't see them, are the main reasons why the cacodemons remain a favorite enemy of many fans to this day... and what made them the worst enemies to face other than bosses.

I just got blasted in the face by a lightning ball (their only attack) from that cacodemon.

by Bo Duke... February 19, 2005

46πŸ‘ 5πŸ‘Ž