(v.) (In especially 2D platformer video games) A portmanteau of the words "right" and "jump", meaning to jump right, or to jump to the right.
Now I just need to rump over this enemy and I should be done with the level.
(in four-dimensional space) Term coined by Charles Howard Hinton to indicate something being offset in the fourth dimension in the direction directly opposing "ana"
As the hypersphere rolled kata into my 3D slice of this weird 4D world, it appeared to gradually grow in size, even though I knew it really wasn't.
(in the context of social media) to gather an arbitrarily large group of people on the Internet for the sole purpose of harassment or cyberbullying directed at a target for a present or past mistake or set of mistakes of theirs, regardless of said mistakes' properties
Had he not decided to tweet a criticizing comment on a popular YouTuber's recent video, he wouldn't have been canceled by their overly defensive fans.
An improper word coming from incorrectly assuming that the first two letters <in> in <innovation> are a negating prefix (like incapable), and removing them to negate the meaning once more. The opposite of innovation, familiarity, imitation, etc. May also mean going in the opposite direction of innovation, reversion, degeneration, etc.
You don't have to reinvent the wheel with this novation every time you want to change that.
Former CEO of parchmentpaper.com
Brandon Howard: "Must be tough living life on easy mode"