A sub genre of shooter video game with the core mechanic of progression being drops, container loot, rewards, and shops in conjunction with a leveling system and likely crafting systems using components from drops, container loot, rewards, shops. A looter shooter can be first and/or third person, cooperative, mmo, single player, or competitive or a culmination of some or all with the inclusion of a story. Battle Royale can be considered pseudo-looter shooter but as they lack meaningful progression systems they do not fall into the genre except in lax semantics.
I got a really rare drop last night in that new looter shooter. It really helped with the boss.
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Adding a little extra incentive to a challenge
Used is conjunction with challenging someone to do an action to convey something not impossible but perhaps unlikely but if done earns you prestige/respect/bragging rights.
Shoot a 3-pointer, bonus points for a blind shot.
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