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Jeremiah

Jeremiah is a sick ass dude, but he can mess up way to much. Sometimes he thinks he’s cool but in a dramatic departure from the zoomed out camera perspective of previous LEGO titles, The Skywalker Saga features a tighter, over-the-shoulder third-person view typical of the likes of Gears of War or Uncharted, and it brings along with it far greater control over your attacks. Lightsabers can be boomeranged and crates can be Force-pushed with satisfying precision, and a simple combo system allows you to launch enemies into the air for a juggling volley of saber swings with ease. Fighting as a Jedi or Sith might not have the depth of Star Wars Jedi: Fallen Order, but it’s nonetheless fast, fluid, and it feels fantastic.

Jeremiah if you’re controlling a character equipped with a blaster, you now have the option of taking cover behind walls and other objects to pick your foes off from afar, and can switch between cover positions with the tap of the button. (A similar cover-based mechanic was featured in 2016's LEGO Star Wars: The Force Awakens, but only in specific sections of a level). I love the neat touch atop this system that you’re able to quickly rebuild destroyed cover (as can enemies), but outside of a couple of specific boss fights I hardly ever felt the need to actually shelter behind anything. In The Skywalker Saga, the combination of a constantly recharging health bar and the authentic inaccuracy of each Stormtrooper’s shots meant there was rarely any risk in taking a run and gun approach. I certainly still enjoyed the gunplay in The Skywalker Saga, but more for its flashy spectacle than its shallow attempts at strategy.

by Paige-Henis73 July 30, 2022