An number of occurrences so often and frequent that they don't even seem like a real number anymore.
"I screwed up in the level so often that I had to restart from my last save for the 16 hyperbolillionth time."
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A random point in a story, usually in rpg video games, where a character will be prevented from moving on until they have accomplished another story event somewhere else.
Johnny: I need to go to the next town, but they keep telling me the road to it needs to be repaired.
Alex: It's a plot boulder. Go do something else with the story and it should be gone afterwords.