One of the two Warhammer Orc gods. Constantly warring with sibling, Mork.
"Me'z der messag.. mesang.. TALKER of Gork 'n Mork. Mi'z arsho a sharman. Me'zh a gort er Big stikk, and, er, mezha gonna blurgeon any ladz 'n boyz 'n gobbos 'n stunties 'n tings, dart don't like Gork 'n Mork."
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The holy ideal of Warhammer Orcs. Believed to be a corruption of "War." Often chanted loudly, so as to frighten enemies.
"'Ere we go! 'Ere we go! WAAAGH!"
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One of the two Warhammer Orc gods. Constantly warring with sibling, Gork.
The known warhammer gods are: Gork, an Orcish warrior god; Mork, another Orc deity; Nurgle, lord of decay; Slaanesh, seductive prince of Chaos; Khorne, The Bloodletter; and Tzeentch, god of chaotic change.
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"Part flesh, part fungus, but mostly teeth and claws." An odd, bipedal, slimey (and very toothy) creature that Warhammer Night Goblins keep for
a. An excelent distraction to opposing armies. As an added bonus, they are more than slightly unnerving.
b. An important food staple (along with fungi {not forgetting the infamous mad cap mushroom and bits of each other).
"M'lord, they apear to be bouncing balls... A gigantic bouncing ball - like the children's toy? They're getting closer an- Waaaaargh."
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A mushroom cultivated by Night Goblins, which, when brewed into a beer, is one of the most intoxicating subtances not known to man. The beer is often force-fed to unfortunate gobbos 3-4 hours before a battle. He is then given a huge ball on the end of a chain. His mates than hold on VERY tightly to him (sitting on the gobbo when required. They know that if he starts swinging that ball ANYWHERE near them, they're going to meet Gork (and possibly Mork). When the unfortunate enemy aproaches, he is given a push in their general direction, and the best is hoped for.
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