An unnecessarily fancy term for conflicting elements of ludology (gameplay, game design, et cetera) and narrative (story, characters, and the rules set up by the world).
Ludonarrative dissonance made the game a lot less enjoyable for me. You'd think that shooting a guy in the head would kill him instantly, but no, The Division seems completely oblivious to the fact that it's a Tom Clancy game.
21👍 58👎