A random kid who enters stuff into dictionaries because he is borred. (Not deffinitions like "tadpole" and "z-fighting")
member of the Glove Shack
Neon: Dude!
Dude: Neon, I didn't see you there!
18π 51π
A language spoken by a certain group of people in a part of the UK.
The language combines phrases from French, English, Old English and ocasionally German, as well as crosses of languaes and "made up" words and noises.
It is called spacko presumably because the creators viewed it as a language that others may see as being spoken by people with low intelegence.
Many verbs
Dude #1: Dude, je suis bored
Dude #2: Howabout we do an Ein Circulette and listen to mine Muh Puh trois player?
Dude #1: FINE!
Dude #2: (Pathetic noise)
Dude #1: Lets play doo go to Bournemouth
Dude #2: Whyingest?
Dude #1: Parceque I feel like it
Dude #2: Noingest
Dude #1: FINE!
33π 29π
A young man that goes out with an older woman.
It's sad how Anna and her tadpole get all these stares from the close-minded, just because of their differences in age.
179π 58π
Ususally refered to as (Pathetic Noise), <pathetic noise>, *pathetic noise* or Squeak, the pathetic noise is a high-pitched squeak noise produced by pushing air through pursed lips (not sucking). The air is pushed from the mouth with use of cheek muscles (not the lungs/diaphram).
The noise can take much practice and a long time to master, but once perfected it can become part of everyday speech quite easily.
Origionally a part of the Spacko language, this has become a central point for many conversations in plain English too.
It can have many meanings (anger, jubilation, sorrow, etc), depending what context it is used in.
Dude #1: (Pathetic noise)
Dude #2: (Pathetic noise)
Dude #1: (Pathetic noise)
Dude #3: (P-a-t-h-e-t-i-c n-o-i-s-e)
Dude #2: FINE!
Dude #1: (Patheticnoise)
4π 1π
One of those words you use for no special reason, like narf. Quite common in some German IRC-chats.
See soundfile "chubb - german" for pronounciation.
6π 24π
When the textures of two parallel planes are competing to be rendered in the same space. Can occur either because they were placed atop one another, or because the camera is distant enough that the two planes are essentially atop one another.
eww... when that sliding door opened, it started z-fighting with the wall.
39π 33π