Also known as the pre-influencer age of YouTube.
An umbrella term for both the Golden age (2005-2009) and Silver age (2010-2013) of YouTube.
When the only drama on YouTube was either family based, (I.e. Onision) openly staged for the audience entertainment (The Angry Video Game Nerd Vs. The Nostalgia Critic) or limited to one type of site (The 2008/9 Boxxy civil war on 4chan)
The time when creativity ruled, when Jenna Marbles, Nigahiga, Ray William Johnson, James Rolfe, Jacksfilms, Freddie Wong and Co., Fred, Shane Dawson and several others were around.
One million views on a view was considered the pinnacle of internet success.
Memes were more fun and the people who created them were often made famous by accident and had the creativity to make characters based on those memes (Overly attached Girlfriend)
The period started at the inception of YouTube (or arguably a year after) and ended when Video Game High School (made by Rocketjump, Freddie Wong's production company) released its last episode in 2014.
James: remember YTP videos?
John: yet that was the artisan age of youtube. Real artists who made cool stuff for fun and their audiences. I miss those times
James: yeh dude, simpler times. All we have today are influencers giving money while having it recorded for clout. Zero creativity now.
Dime Age is a noun that means approximately 10 years old.
Don't let a bunch of Dime Age kids tell you you're wrong.
the next advancement of the information age. The Genetic age is when biology and chemistry advances beyond science it involves cloning and new treatment by genetics. This age started in 2003
Genetic Age, cloning, Nanotechnology, protein manipulation, stem cells etc
A euphemism for a concentration camp for children.
The Trump Administration claimed they were placing children separated from their parents into 'tender age shelters', but everyone knew they really were placing them in concentration camps.
When the defining factor in an individual's social status is the leverage that he/she holds in high-profile connections, the quality of his/her personal brand, and the degree to which he/she adheres to social norms.
Due to the prevalence of social media and the minimal value that physical proximity now plays in fostering and maintaining relationships, it is clear that the 21st century is deep into the Age of Influence.