Riddle Syndrome is acquired when an Embry Riddle student, predominantly one studying engineering, joins their first engineering club or gets accepted into their first internship. Symptoms of this condition include: becoming hot-headed and arrogant, holding the belief that they are superior to their peers, looking down on non-engineering students and chastising their “easy” majors, judging people who switch out of engineering, constant oneupmanship, and becoming an unpleasant or cliquey individual to be around. Those infected with Riddle Syndrome usually stay amongst themselves, developing a clan culture. There is no cure for the condition, though failing tests, loss of friends, and other such related events are known to reduce the effects of Riddle Syndrome. The condition typically limits social opportunities, and even career opportunities.
Non-engineering students are capable of acquiring this condition, though it is less common. Pilot students can especially present similar symptoms, which are tailored to the flying program. As opposed to internships and engineering clubs, pilots may present symptoms as a result of being further along in their training than others or reaching specific milestones.
Guy A: “Abby really became arrogant after that first internship offer.”
Guy B: “She has Riddle Syndrome, dude.”
Typical of the male human condition, concern that one's penis is insufficient in length and/or girth and/or shape and/or form and/or smell to be appealing to potential sexual partners when exposed.
Manifests as hiding one's penis with elaborate hand gestures whilst using a urinal, populating one's pants with socks and other padding, excessive engagement in oral and digital sex, a preference for sex in darkness and showering alone.
Chris: Mike, how was your date with that hot drummer on Saturday night?
Mike: It was great, but when I got back to her place, I had to run outside naked and pull the fuses for the house to make sure she'd still let me do her.
Chris: Mate, you have Guy Syndrome.
Civilization Syndrome is an affliction targeting gamers, especially turn-based strategy gamers, in which they promise themselves "just one more turn"--only to realize that seven hours have passed and they've soiled their drawers.
Most games that cause Civilization Syndrome possess an explosive mixture: they create long to-do lists for the player, which grow infinitely and exponentially with each completed task, and combine that with the ability to complete tasks easier and quicker than real-life, thus creating an overwhelmingly addictive illusion of achieving things.
Note that a game doesn't have to be turn-based to cause Civilization Syndrome, it merely has to produce addictive and never-ending to-do lists.
Named after Sid Meier's Civilization series, which codified most turn-based strategy tropes present in today's games.
"It was ten PM, my game was going really well, and I just had a few more things I wanted to finish before calling it a night. Next thing I knew the sun was rising. I got fucked by Civilization Syndrome."
This occurs when you cant let go of a certain stock. Whether it soars to the moon or sinks to hell, a person with Stockhold Syndrome will never sell their shares.
Someone with Stockhold Syndrome could cut glass with their hands because they're made of diamonds.
Paperhanded Hedgefunds: lets sell all our shares, buy some shorts, and crash this stock's price! Maybe we'll crash the market too while we're at it!
Stockhold Syndrome sufferer: Huh.. I guess this stock is on sale now.. I better buy more and hold on to what I have.
Paperhanded Hedgefunds: Fuck! We need a bailout! We just lost billions to a bunch of apes with suffering from Stockhold Syndrome!
Stockhold Syndrome Sufferer: Wow, the stock price spiked!! Cool. I'm never selling.
When you really want a girlfriend.
Friend:"I cant stop thinking about her"
Me: "Mate you've got wifey syndrome"
A condition that causes a person to say "Amogus" or "sus" whenever they see something that reminds them of a Crewmate from an indie game Among Us.
I diagnose you with Amogus Syndrome.
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Creative people often get more ideas and visions faster than they can implement them, making them unable to complete a project before rushing off to the next
The DaVinci Syndrome is named for Leonardo DaVinci who is a prime example of this habit with starting more projects than he ever finished
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