Any period of time where you and your friends go out without initial purpose or expectations. Usually in the early hours of the morning or late at night, side quests last as long as everyone is still out away from their home, dorm, or common meeting space. Side quests usually happen after a "main quest," scheduled hang out or party and usually feature less people than the original main quest.
"I'm bored but idk what to do... wanna just go out?"
"Hell yeah man let's go on a side quest!"
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A phrase used to 'represent' persons living on the East side of the North side.. or on the North side of the East side.
Man 1: Yo, you one of those East side, bitches? If so, I'm fixing to bust a couple of caps in yo ass.
Man 2: Nah, man. Northeast side here, all the way.
Man 1: Hmm.. I guess that's cool then.
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A turd so long that one end bottoms out in the toilet while the other end slides across the ass cheek as it makes its graceful exit.
Man, after all that beer and Taco Bell I had, I had the nastiest side swiper first thing in the morning.
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To catch feelings unwillingly or feel attractiveness to
Your getting on my good side, keep it up and we can start something new
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To ignore someone. Refering to the side button of a cell phone.
oh, that was just my ex. I side buttoned her.
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In volleyball, when your team looses the rally and the other team is serving. But its only for the other teams first serve.
Side out team! Lets get this back!
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Side Quest (noun): An impromptu adventure or diversion undertaken by an individual, typically outside the realm of one's primary goals or responsibilities, often characterized by spontaneous actions and unconventional activities.
Usage: "Did you hear about Evt's latest side quest? He went on this crazy escapade involving fishing, chugging Bud Light, and even managed to sneak some light-fingered exploits into the mix while sporting his signature letterman jacket."
Note: While the term "side quest" is commonly used in the context of video games to refer to optional missions or tasks, this definition focuses on its urban dictionary usage, which extends the concept to real-life experiences and spontaneous adventures. The example provided incorporates the unique characteristics of Evt's side quests, including his affinity for fishing, Bud Light consumption, and his peculiar choice of attire.
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