A repetitive, addictive, yet oddly pleasurable game for two.
A grid of nine boxes is drawn. The players pick their symbol (a naught or a cross), then take turns to fill a box with their individual symbol. The winner is the first to complete a line of three symbols - diagonally, horizontally, or vertically. The loser will then immediatly demand a rematch.
This game is often played on the back rows of classrooms and lecture threatres in schools and Universities across the world.
"Please play naughts and crosses with me before I bite my own tongue off in boredom."
15π 1π
A term for a disabled person in an electric/motorised wheelchair.
Used to describe the disabled person and wheelchair collectively.
An extension of the word Jubb which is a term for a disabled person and Roller-Jubb which is a disabled person in non electric/motorised wheelchair.
A play on the word Juggernaught
The bigger the disabled person and the wheelchair, the more relevant the term is.
1) That Jubber-Naught almost ran me over!
2) That Jubber-Naught has a ugly face
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βWho is a naughty vodka?β
βLuke is a naught vodka tbhβ
2π 1π
A mixture of spastic and astronaught meaning a person that has trouble coordinating and who's brain is in 'outer space'.
Tell that 'Spaz Naught' that we don't want to advertise in the Daily Knob Jockey Review!!
5π 5π
One who has overcome nihilism, and accepted their existential wonders.
They have come to accept and appreciate
That human constructs are an illusion,
Conceived or contrived by our humanistic interpretation of reality.
Out from nothingness, the conception
Of continuous growth, change, and maturity
Exemplifies the actions that one partakes in.
One takes the chain from where an anchor is attached,
By which the acts of self reflection, introspection, and internalization
Will help pull this chain and the anchor with it.
This anchor that is referred to as the unconscious self
Will be pulled into the consciousness of the self.
For one to be fortified, they must accept that at the commencement
Of oneβs own existence, there was naught.
That at the life in between where an adolescents
Mind is malleable enough to be shaped into an identity,
There was naught.
Identity in itself is not the self and must not be identified with.
Identification is malleable and unreliable,
Identification is obsolete and hallucinatory.
Out from the world, the anchor is attached to a chain of identities
And the anchor becomes suppressed.
The chain is no different than the experience that you are presented with.
The chain was created by your own fingertips,
The incessant sensation of touch,
Followed by the reverberation of waves and echoes,
But alienation quickly forms by that of human constructs,
One canβt help but be misguided by this, to interpret this as identification
Nihilism had overtaken my life by not allowing me to have one,
So I decided to take the pill of naught
1π 1π