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C-C-C-C-Combo Breaker

"C-C-C-C-Combo breaker"

This phrase is generally used in message boards to break up a string of similar or continuous posts.

It is derived from the game Killer Instinct.

Fritzl: Hey guys, count to 5 and I'll post some CP

Anon: 1

Anon: 2

Anon: 3

Anon: C-C-C-C-Combo breaker!

Anon: 4

Anon: GODDAMIT

Slowpoke: 1

by Trowl May 22, 2008

350๐Ÿ‘ 53๐Ÿ‘Ž


C-C-C-C-Combo breaker

What is said on message board to break a combo of posts.

Guy 1: How old are you all?
Guy 2: 16
Guy 3: 16
Guy 4: 16
Guy 5: 16
Guy 6: C-C-C-Combo breaker!
Guy 3: Actually I'm 15

by Flame060 March 19, 2005

639๐Ÿ‘ 174๐Ÿ‘Ž


C-C-C-C-Combo breaker

1. A message used break a string of posts created by the same person or group of people.
2. A message used to break a string of posts with similar subject matter.

The word originates from the fighting game Killer Instinct, where it is announced whenever a combo is broken.

Guy1: I'll make 500 posts in a row!
Guy1: post 2
Guy1: post 3
Guy1: asdfjkl;
Guy1: haha
Guy1: this is fun
Guy1: blah :)
Guy1: blank
Guy1: blank
Guy1: 490 posts to go.
random person: C-C-C-C-Combo breaker!
Guy1: damn! >.<
random person: lolz

person1: Hi all
person2: hi
person3: hi
person4: hi
person5: hi
person1: C-C-C-C-Combo breaker!

by Blank_Person November 5, 2008

69๐Ÿ‘ 25๐Ÿ‘Ž


C-C-C-C-Combo breaker

Super Bowl XLII New York Giants

Pats: 17-0
Pats: 18-0
NYG: C-C-C-C-Combo Breaker!!!
Pats: 18-1

by wheatbread February 16, 2008

475๐Ÿ‘ 242๐Ÿ‘Ž


C-C-C-C-C-CONVO BREAKER!

A Convo Breaker(or C-C-C-C-C-CONVO BREAKER!) occurs when something is said that results in a long, drawn out or otherwise awkward silence, effectively breaking the conversation.

(12:34)<Ternal-sempai> I can't remember the last time I played a game that induced catharsis.

(12:34)<Ternal-sempai> Can YOU??!?!?

(12:47)<Ternal-sempai> C-C-C-C-C-CONVO BREAKER!

by Rast Sekyd May 5, 2009

10๐Ÿ‘ 31๐Ÿ‘Ž


C&C

Abbreviation of Choice and Consequence, a feature associated with computer role playing games where the intent is to make player choices matter.

A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).

The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).

C&C #1: I chose to join FACTION A, so now FACTION B hates me and won't allow me to join them.

C&C #2: I decided not to help COMPANION1 with his personal quest, so he died in a cutscene in the final battle.

by kenoxite January 18, 2014

30๐Ÿ‘ 3๐Ÿ‘Ž


c('.'c)

A text form of popular video game character Kirby.

OMG...c('.'c) is so 1337!!!

by Tre Latraj November 21, 2005

90๐Ÿ‘ 19๐Ÿ‘Ž