When talking about RPG creation software, if a game creator is "flexible", you're going have to code a lot to make a halfway decent game. It's pretty much a euphemism.
Typically, "flexible" RPG creators usually come with crappy default systems, encouraging you to code your own. It sounds easy until it turns out the software doesn't even come with any commands to gain access to the software's enemies and items, meaning you'd have to code THEM too. It's almost the same as coding your own game from scratch.
A good example of "flexible" RPG creation software is RPG Toolkit.
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"Prince is very... flexible, so I've heard"
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a bum girl dat you wud flex
or get off with
"yo check dat peng thing shez flexible"
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The ability to modify a plan on a moments notice.
When the flight left early we had to flexiblize to get to our destination.
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Being able to bend into some pretty badass sex positions.
I can eat myself out
Whoah she must be flexible
I excel in flexibility
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Kennedyโs are the most flexible people ever
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Not adhering to a certain set of principles, instead morally adapting to the situation at hand.
"When Mary was wealthy, she was against theft, but now that she's poor, she is a thief. I guess she is morally flexible."
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