On my period feeling a shit ton of pain.
I'm just casually dying over here dw.
Because sometimes, it is not enough to be only casual, but at the same time, it would be over the top to be sexy, there is sexy casual.
Sara: Wow! I love the jean and dress shirt combo.
Melanie: Yeah, it's very sexy casual.
Usually existing in games with low skill floor and high skill ceiling that aren't primarily marketed towards competitive players.
The term casual elite refers to the counterforce of elitism. Whereas elitist would act derogatory towards casual players for not taking the game as seriously as them casual elitist completely disregards any notion of commitment to the game and self-improvement, and acts hostile towards the hardcore player base.
P1: Dude, don't stand in the red flashing circle
P2: Shut up, you elitist asshole, you don't pay my sub
The entire rest of the party that just wants to finish the run: Goddamnit casual elite
Casually Gay: when a straight individual possesses unfiltered attraction to the same sex but has no sexual inclinations for the same sex; not to be confused with casually bi
BF: (noticing cute guy walking by)
GF: ...were you just checking that guy out?
BF: yeah, weren't you? That fit was fire and clearly he does his squats.
GF: so... You're bi?
BF: no, I prefer girls.
GF: casually bi?
BF: close, but no. Casually gay. Not really into the sexual 'mechanics' of being with a guy, but I still think some of them are cute. You seen Sykkuno? What a heartthrob.
A mobile game genre.
Hyper-casual games are games that take a simple concept (for example, having a moving arrow that rotates when clicked) and create levels with it.
Many hyper-casual games have endless randomly generated levels instead of a set of pre-made ones. This is partly to speed up the development and partly to not make the user bored and uninstall the game.
Hyper-casual games are always very simplistic and most use minimalist design to focus on the gameplay. Many of them use one-touch gameplay too. All this makes it extremely easy for a new user to get into the game and become addicted to it, which many users do.
Sometimes, the game has an in-game currency that can be obtained by playing or paying and can be used to change the user's character, save lives or other stuff that might change the visuals or make the gameplay easier.
Other than a big play button that takes you to an endless, randomly generated level and optionally a character-selecting menu, there's usually not much else on the game menu.
These games are mostly created by companies because of the development speed and easy monetization and usually hit the trending tab on Google Play and App Store after which they are forgotten about a week later.
Person 1: Hey man, have you heard of this new game called "Rider"?
Person 2: No, what is it about?
Person 1: Oh, it's just another hyper-casual game by Ketchapp.
When you take a shit and don't flush
I found some casual feces