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Sega Scream

Quite possibly the single most ingenious video game marketing move ever. In the middle of the Sega Genesis' life cycle (c. 1992,) commercials for Genesis games would be punctuated with a very short sound clip of a man yelling "SEGA!" at the top of his lungs. The yell usually came from a character in the commercial itself. It was a beautiful bit of brand identity, as everybody from the kids the company was targeting with the ads to parents and grandparents everywhere recognized the yell. The Sega Scream faded away with the introduction of the Sega Saturn (much like the company,) but was reintroduced in 2000 in an effort to drum up interest in the Sega Dreamcast. The power of the Scream had waned, however, and now only Sega fanboys recognized the once mighty call.

"Not a day goes by that I don't miss the Sega Scream. Also, I haven't touched a girl in like 5 months. SO LONELY," lamented the author of the definition.

by JethroMcB December 7, 2003

66๐Ÿ‘ 7๐Ÿ‘Ž


SEGA Dreamcast

Sega's last game console. Considered by many to be one of the greatest systems of all time. It died only three years after its launch, due to bad decision-making on a corporate level, no support from EA, and hype from Sony's PlayStation 2. Despite this, the Dreamcast still has a strong following, and games are still being produced for it in Japan. The Dreamcast was innovative in the fact that it was the first next-gen system of the four, had online capabilities right out of the box, and presented the first true 3D Sonic game. Many fans believe that this isn't the last Sega console, and that plans for a new system will begin in at least 6 years, or after Sega pays off their debt.

Sega Dreamcast - It's thinking.

by Dr. Atomic January 16, 2005

195๐Ÿ‘ 36๐Ÿ‘Ž


Sega Dreamcast

The greatest video games console ever made. Ahead of it's time, heck it offered online play in 1999. Offered great games such as Sonic Adventure 1 and 2, Virtua Tennis 1 and 2, Soul Calibur, Marvel vs Capcom and of course introduced us to the NFL 2K series. Sony said that the ps2 was better, many believed it and bought the ps2. The ps2 was not better than the Dreamcast, but because of Sony's bullshit lies, Sega no longer makes consoles and are a shadow of their former selves. Long live the Sega Dreamcast.

Timmy: Remember the Sega Dreamcast?
John: Yeah that thing is like mad old, the ps2 murdered it.
Timmy: Dreamcast was better
John: No it wasn't sony told me so
Timmy: Just play some Dreamcast now
*playing*
John: Fuck me i was wrong, sony lied... the Dreamcast is fucking amazing.

by Dreamcast October 28, 2009

47๐Ÿ‘ 7๐Ÿ‘Ž


Sega Saturn

A 32-Bit CD-ROM based video game system developed by SEGA which was released in 1995 and ultimately was a commercial failure outside of the Japanese market. The Saturn was the second console designed during SEGA's "Planet Projects." The other two consoles designed were the SEGA Jupiter which became the 32X and the SEGA Neptune which was canceled before any working prototypes were finished.
The SEGA Saturn was originally designed to be the fastest 2D console on the market, and it still holds this title proudly, but after Sony announced the fully 3D capable Playstation SEGA decided to hastily add 3D capability to the Saturn. The resulting hardware ultimately became the Saturn's downfall. Dual CPUs and the multiple audio and video co-processors brought the Saturn's total processor count to 8. This unorthodox architecture made the Saturn notoriously difficult to program for and discouraged third party developers who decided it would be easier to program games for the Sony Playstation and Nintendo 64 instead. Although the Saturn has more on board RAM and more processing power then the Playstation no game programmers were ever able to fully utilize the Saturn's hardware. The only game ever designed to take full advantage of the Saturn's hardware was Shenmue which unfortunately was never released for the system and was eventually moved to the SEGA Dreamcast. However working demos of Shenmue showed impressively detailed fully 3D environments and animation but because the game was never completed and no new games are being developed for the system the true graphical capabilities of the SEGA Saturn may never be known.

Sega Saturn gone but not forgotten.

by 03specv October 25, 2006

92๐Ÿ‘ 18๐Ÿ‘Ž


Sega Sunset

A phrase used in place of commuting suicide.

I really miss Dave, it's been 3 years. 3 years since he walked into the sega sunset.

by Theghostofsummerpast October 27, 2017


Sega Genesis

After three years of struggling to compete with the Nintendo Entertainment System, Sega decided to change direction. Engineers incorporated elements from Sega's 16-bit arcade technology into a home console, and in August 1989, the Sega Genesis was released onto American store shelves. The Genesis (called the Megadrive in Japan) originally retailed for $199, and featured the same 16-bit Motorolla 68000 processor that had powered the original Apple Macintosh computer. With such a powerful engine, it was capable of producing high quality reproductions of popular Sega arcade titles. The pack-in game was a home version of Sega's coin-operated hit, Altered Beast. Only a single game controller was released with the Genesis platform, with additional controllers retailing for $20. The 16-bit NEC TurboGrafx-16 console had beaten the Genesis to America by four months. Though they initially trailed the competition, Sega knew from past experience with Nintendo that the system that had the best variety of quality game titles would ultimately be the most successful. Sega vigorously sought out third party software support, and within one year, 30 outside developers were designing games for the Genesis compared to the TurboGrafx with four. The Genesis quickly became the dominant 16-bit system. The first peripheral that Sega released was the Power Base Converter -- a module that allowed the Genesis to play Sega Master System cartridges. Its availability was important to owners of the SMS because they were reluctant to invest in a new system that would make their entire software library obsolete. Compatibility has proven to be an important feature for any next generation system. Sega programmed the Genesis to lock out foreign software. Game cartridges produced for Japanese consoles could not be played on American systems. Software titles were rarely released at the same time worldwide. In order to prevent the importing of unreleased titles into a certain country, Sega designed the Genesis so that American titles would only play on American systems and vice-versa with Japanese and European titles. On September 9, 1991, after numerous delays, Nintendo finally released their Super NES system in America. After two years as the clear leader of the 16-bit market, Sega faced major competition. Nintendo was investing $25 million in advertising to launch their new console. Sega countered with a $10 million advertising campaign trumpeting that "Genesis Does what Nintendon't!" In the onslaught of promotion, Sega unveiled an important peripheral to the Genesis, the Sega CD. This helped consumers maintain confidence in the lifespan of the Genesis and helped Sega maintain a firm foothold in the market. Also in 1991, Sega dealt Nintendo its most powerful blow; surprisingly it wasn't in the form of hardware. Sega unveiled a game named: Sonic the Hedgehog. Sonic, the title character, had to utilize his speedy power sneakers to thwart mad scientist, Dr. Ivo Robotnik, who turned animals into evil robots. Sonic the Hedgehog became the best selling game cartridge of 1991. Back in 1990, Sega had sold 1.6 million Genesis consoles worldwide, but in 1991, the year of Sonic, Sega sold 7.5 million Genesis systems. They had finally toppled Nintendo as the top selling videogame company. Sega went on to sell 16 million software titles in 1992, and soon made Sonic The Hedgehog the pack-in game for the Genesis. In 1992, Sega released a light gun peripheral called the Menacer. It retailed for $59.99 and true to its name was large and mean looking. An infrared receiver was placed on top of the television and plugged into the Genesis, allowing the Menacer to be wireless. In 1993, Sega released a controller accessory called the Activator. It retailed for $79.99 and was a black octagonal ring that sat on the floor. A player stood inside it and controlled on-screen action by breaking one of the eight infrared beams it was directing upward. The Activator sent signals to the Genesis console which were interpreted as if corresponding controller buttons had been pressed. Players criticized the Activator as being an unwieldy and inaccurate game controller. Ultimately, it wasn't the SNES which ended the life of the Genesis system. The arrival of highly popular the next generation consoles like the 32-bit Sony Playstation in 1995 and the 64-bit Nintendo 64 in 1996 diverted consumer interest away from the Genesis. With over 600 titles under its belt, the final Genesis system was produced in 1997.

Oh I miss the good old 90's!

by Virtual_Gangsta May 31, 2004

226๐Ÿ‘ 55๐Ÿ‘Ž


SEGA Dreamcast

Sega's last gasp. Pure proof that Sega has always been ahead of their time hardware wise, with only Sonic on their side.

Although sonyroolz was a moron, the PS2 is still alive today...

by Mr. Sandman August 6, 2005

84๐Ÿ‘ 19๐Ÿ‘Ž