When playing Super Mario World on the Nintendo, one has the ability to either jump directly on a koopa as an extra landing device for long jumps. This is usually done when going for a speed run and no time to stop and prepare for a jump.
Roomie 1: Dude! Just dry jump dat koopa to get to the other side. Forget the sproingo thing!
Roomie 2: What the fuck do you think im doin!
Rommie 1: Shit! Gimme the controller.
Roomie 2: Fuck you. We're playin full 5 set bitch.
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In Super Smash Bros. Melee, characters who's walk-acceleration is lower than their traction value after wavelanding backwards can buffer a slight walk forwards to decrease the momentum lost. The walk input must be at its lowest value to perfectly execute the tech. (rough translation of inputs) Characters with low traction (Luigi) benefit worse than those with higher traction values in Melee. (i.e Gannondorf can benefit from the Koopa Backdash Wave Slide Hover Walk Moon Landing more than Luigi in terms of distance)
Youtube has more info on this.
The Koopa-Backdash-Wave-Slide-Hover-Walk-Moon-Landing can make virtually anyone feel like they are playing on ice.
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A course in Mario Kart 64
I used the Koopa Troopa Beach shortcut in Mario Kart 64
Acting in KSTORY, (made by me)
Like, if I said "These actors from KSTORY are called koopa actors.".
That would make sense!
From the Mario Bros 3. cartoons. A human who got possessed and muted by the toxic koopa trash that made them look like a mixture of themselves and King Koopa.
After Melissa touched the toxic koopa trash, she turned into a koopa zombie.
A person who cleans city ,beloved lover of Renaldo
Hey that's koopa kaari