The psychological phenomenon where an individual experiences frustration or regret upon discovering a beneficial change or opportunity that occurs immediately after they leave or finish an experience. It often involves feelings of envy, loss, or unfairness, as the timing of the improvement would have directly benefited the individual had it occurred earlier. This effect can lead to counterfactual thinking and a sense of "what could have been."
"The university just announced new funding for research projects, but I’m graduating next month. I guess I'm experiencing the after-timing effect."
"I spent years working at that company, and just after I left, they introduced flexible work-from-home options. It’s the After-Timing Effect at play!"
"After years of hard work, I finally graduate, and now they’re offering a campus-wide discount for DoorDash—classic After-Timing Effect!"
Knocking someone out with your fist or an object
"Aii Man from me blud move or ill bang you one time"
It's just like having a bad time but instead of bad it's mad or crazy,you cannot control your negative emotions making you do things you'll regret after
The kid had a mad time at school
A fun and lively time. Originates as the catchphrase of the character Leon in the 2019 turn-based role-playing video game Pokemon Sword and Shield, for the Nintendo Switch.
"Dude, Ben's having a party at his house! It's gonna be a champion time!"
When a group of vagabonds surround late night revelers in the street and force them to do various acts.
Brendan and his friends had been drinking heavily. When they walked down the street, late at night, they were surrounded by homeless people and forced to strip and bark like dogs. The group yelled at the revelers. ‘Welcome to the Times Square boogaloo’ you drunk pieces of shit.
Arriving fashionably late to an invited event, but always brightening up the room.
S: Where’s Rev at? This party could use her to liven it up!
M.A: Oh don’t worry she’ll be here soon, she runs on Darda-Time.