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Paranoia RPG

Warning! This definition is Security Clearance ULTRAVIOLET! If you are of lower clearance and read any further it will be considered treason, and you will be executed! Have a fantastic day!

Paranoia is a tabletop RPG that was NOT created in 1984 by West End Games. It depicts an underground complex, Alpha Complex, within which is a Utopian, and NOT Dystopian, society. It is ruled by the BENEVOLENT Friend Computer, who is perfect in every way. It was one of many such complexes, but through an unknown incident contact with these were lost. In its infinite wisdom, The Computer determined that COMMUNISTS were to blame.

All citizens are given a security clearance from INFRARED to ULTRAVIOLET. If they learn of anything or go anywhere above their clearance level, they will be summarily executed. This is why each person is given five backup clone bodies. All citizens are made happy with Friend Computer's Mandatory Pharmaceuticals, as Failure to Be Happy is grounds for Treason.

Players take the role of Troubleshooters, which solve problems by finding trouble and shooting it. (The Computer's solutions are simple and elegant.) Most citizens above Infrared clearance is a member of a secret society, and such have goals at odds with those of their teammates. Thus, most troubleshooting teams end up betraying and killing each other in horrific, spectacular ways. Secret Societies are also ILLEGAL, so the survivors are summarily executed. This serves to root out the TRAITORS and COMMUNISTS, and is part of Friend Computer's incorruptible will.

The game itself contains NO Orwellian influences, and is NOT full of dark, tongue-in-cheek humor. It depicts a Perfect, Utopan society under the purview of Friend Computer. Rumors to the contrary are TREASON, and is punishable by execution.

The Rules for the game are ULTRAVIOLET-level clearance. If a player knows the rules ahead of time, he is guilty of treason and is to be executed.

The first edition was NOT released in 1984, just as the Second Edition was NOT released in 1989. In 1995 a Fifth Edition WAS NOT RELEASED. It is an Un-product. If it had come out, it would have featured much less in the way of the series' tongue-in-cheek humor, opting instead for pop-culture references and cheap jokes at the expense of Vampire: The Masquerade. Editions 3 and 4 Never existed. They DID NOT go directly from 2nd to 5th as a joke. The current edition, Paranoia XP, has always existed, as that is the will of Friend Computer, and Friend Computer is never wrong!

WARNING- The Preceding document was of ULTRAVIOLET Clearance. If you read this document and are not of ULTRAVIOLET clearance, kindly report to Friend Computer for your punishment, and remember to have some Mandatory Bouncy Bubble Beverage!

The Computer is your friend. The Computer is never wrong.

Person 1: Hey, do you want to play some Paranoia RPG after school?
Person 2: Actually, I'm kind of getting sick of that game.

Person 1: THAT IS TREASON, CITIZEN!
Person 2: *rolls eyes*

by Tsochar August 31, 2009

36πŸ‘ 3πŸ‘Ž


RPG speak

When playing an online text-based RPG, some people will post words that are obsolete or make no sense at all in place of other words because they can't come up with any other way to keep from using the same words over and over, and they think it makes themselves sound more sophisticated. Peer pressure is also a large factor, and people often get into the habit (as bad as it is) because "everybody else is doing it".

RPG speak usually winds up doing nothing but making their posts far more difficult to read.

Example of RPG speak:
The hellion's audits turned in the direction of the soon-to-be-made crime scene, and he ignited across the earth's facade. His projectiles pivoted, and his oculars turned, searching the landscape. Opening his maw he let loose a roar, then widened his paper thins to allow the essence on the wend waft inside. Suddenly he halted his skeleton, and flinging his tassels aside he rotated his harks once more, lowering his lids over his orbs as he listened, but to no avail.

by AProg December 20, 2010

17πŸ‘ 1πŸ‘Ž


Npc rpg

An old game that was made in 2000 and earlier people drawed npc rpg fighting and after 2004 they made html version on the website now theres one and after 2021 theres an android version where you can play now!

A game where you can play get armor and pets soon and get coins it has no payment yets. Npc rpg

by Change the discord bot and the November 28, 2021


rpg elements

Term used when a video game developers add popular elements out of MMORPGs into action games in the hopes to attract fans of the roleplaying games or kids addicted to World of Warcraft. Unrelated to actual roleplaying or real story-driven elements.

- Diablo 3? Oh it's got great rpg elements!
- No, it does not. It's got loot and levelling, but really it's jack-shit on the story and roleplaying side.

by LexMajor June 30, 2013


Npc rpg

Game realised on 2000 and earlier as an calculator game and when Windows 7 was invented they made a html game and after android was apk were made there's was an app of it and is on wordpress itchio and maybe Samsung galaxy store

This thing got shit ton of age npc rpg

by PvEnjoyerture December 1, 2021


RPG-7

Rocket Propelled Grenade (usually referring to the launcher)(anti-tank weapon)

I shot that tank with my RPG-7

by nobody April 3, 2004

50πŸ‘ 14πŸ‘Ž


Tabletop RPG

Tabletop RPGs (also called Pen-and-Paper RPGs) are roleplaying games in which a person takes on the role of a fictional character, as supervised by a game leader, often called the GM or DM (game master and dungeon master, respectively). Most of the time, it is for the purpose of playing out fantasy adventures, such as slaying demons or rescuing princesses.

Tabletop RPGs focus on combat, and often contain volume after volume of books which explain and expand upon rules, and add optional features as well.

Tabletop RPGs tend to have a medieval-setting, but include classical fantasy monsters such as dragons, and paranormal events such as spells and magic. Most tabletop RPGs are based in Tolkein lore, including the presense of elves, dwarves and hobbits.

Typically, when playing a tabletop RPG, you'll design your character in terms of their race, class and special abilities.

Racial choice (human, elf, gnome, etc.) usually sets the tone for your characters behavior. Dwarves are obnoxious and beer-crazy, elves are haughty and frivilous, and so on. Racial choice also often affects your statistics, such as how much damage you deal, how fast you can move, and so on.

Character class is basically their profession, though it is, again, combat-oriented. You won't see a Farmer class, but you'll often see archetypes such as Warrior, Mage and Theif.

Special abilities are those outside of race and class choice. They are optional abilities which either modify the way your character behaves in combat, or adds some stastical augmentation. In D&D, these are Feats and Skills. In Vampire: The Masquerade, this is tantamount to your Clan.

While the popular clichΓ© would depict players of tabletop RPGs as losers and social outcasts, due to the most recent crop of fantasy-based major motion pictures, more and more demographics enjoy this passtime. This is made easier by the internet, as people can play in relative anonymity and across the globe.

Dungeons and Dragons is, perhaps, the most famous of all tabletop RPGs.

by Wind February 21, 2005

42πŸ‘ 11πŸ‘Ž