In the story of Captain Snooker Von Arwenhoser, she sails the Seven Rooms (not the seven seas) in search of Adventure, Danger, and Booty.
Litterbox Island is located in the tropical hemisphere of The seven Rooms
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A room that some bars that have a lot of fighting in then that is for fighting in. They have it because they don't want to offend there costumers by calling the cops on them all the time and to keep from things in the bar being broken and so they won't bother other people in the bar.
Man 1:What are you looking at?
Man 2:Nothin'
Man 1: Are you calling me nothin' ?
Bartender: Take it in the rukus room.
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Enough space to elbow someone in the face.
(friend says something stupid) Come here I don't have enough elbow room.
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When two male friends go to the movies and it's not crowded, there's no reason to sit right next to each other. Therefore they leave the seat between them open. It also lessens the feeling that people think you are on a date. Sort of a machoness protector.
Let me get some elbro room here, man.
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A mythical place, not necessarily an actual room, where the proverbial "pot of gold" is rumored to be.
Alternative definition: an actual room where one keeps a collection of Johnny Cash memorabilia.
Geoff retired to his Cash Room but instead of a pot of gold, he found a pot of honey, and decided to get honeyed up.
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A common occurrence in video games, where, due to RAM limitations, only the room that the player is currently in, and the previously-visited room, are stored in memory. A player can use the two-room rule to his advantage, causing a room to reset, and all enemies and items to respawn, by simply visiting two other rooms.
Player starts in room A.
Player goes to room B.
Player goes to room C.
Player goes back to room A. All enemies and items in room A have reappeared, due to the two-room rule.