Short for the Legion of Doom, one of the most influential hacker groups of the 1980's and 1990's.
The Legion Of Doom as it was known may no longer exist -- but the vital knowledge left behind by the pioneers of hacking does!
The Legion of Doom was founded by the hacker Lex Luthor to educate new generations of hackers on the internet
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A group of elite baseball players,
must obtain a natural aptitude for baseball,
and have skills well beyond the
comprehension of others. Purely Badass.
Guy1: "wow, those guys are good, who are they"?
Guy2: "thats John, Mike, and Reuben"
Guy1: "those guys must be LOD"
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LOD- Lack of Dick when girls or guys feel like they are in dire need of a dick to satisfy their sexual frustrations.
1- I'm suffering from extreme LOD
2- I just cured my LOD you guys!
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LOD(Lack Of Dick), also known as LODS(Lack of Dick Syndrome), is a medical disorder affecting around 21.3% females. The disorder stems from many females struggling to find a substainable supply of dick(BF), hence the name LOD(Lack Of Dick)
One of the only know cures, as of June 2020, is male patients withNCHS(No Coochie havin' Syndrome). Other cures are, sexual toys designed for females; dildos, vibrators, etc.
Chick 1: Girl i am seriously struggling with finding a boyfriend. I think I have LOD
Chick 2: You gotta find youself a boy with NCHS
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A man/woman who loves dick,Lover Of Dick
Gee look at the way she is looking at me she is a lod
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When used in the context of digital environment creation and rendering, "lodding" can refer to the process for objects to have multiple textures, lighting effects, 3D models, and other aspects in varying "level of detal" that change based on the distance the camera or view is from that object. As the camera moves closer to the object being actively rendered, the "level of detail" of the textures, 3D model of the object, and other aspects being used to render that object, will increase. So, an object the size and shape of a basketball, at a distance of 100 meters from the camera, might use much lower-resolution textures, less detail in lighting/shadow effects, fewer polygons in the 3D model, and other lower-detail aspects of the object, when rendering it, than if that object was 50 meters, 10 meters, or 1 meter from the camera or view of that object. Lodding is the process of substituting higher-resolution and higher detail aspects to render an object, as the camera or view moves closer to the object. The reverse happens, as the distance between the object and the camera increases, using increasingly lower detail and lower resolution versions of the models, textures, and other aspects used to render the object, as the camera continues to move farther away.
In the latest release of my favorite PC game, the game creators greatly improved how smooth the lodding performed, eliminating the lag perceived when the level of detail of the terrain and objects changed, as I moved closer to, or farther away.
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