A gaming strategy (usually seen in RPGs) that is tedious for the player and bizarre-looking to anyone else watching the game, in which the controllable character is maneuvered back and forth in the same space on the map in an attempt to generate some sort of event. Typically, this is done as part of grinding procedure, in hopes that a minor enemy or resource will spawn.
I'm attempting the genocide route in Undertale, but I'm doing a lot of spawn pacing waiting to kill all the enemies. Who thought cold-blooded murder would be so boring?