(diz’ne fi ka shen) Amer, n, v.t., to disnefy; 1. genetic developmental disorder blocking completion of final growth stage of homo sapien, i.e. a perpetual adolescent state of consciousness characterized by inability to distinguish fantasy from reality, to differentiate toys from tools. 2. historically, the most effective confidence game ever practiced by unethical homo sapiens upon other unaware, unsuspecting homo sapiens. 3. effective means of diverting the masses from fact to fiction. 4. colloquially referred to as “Pods and Pads”. 5. best exemplified by Walter Disney, in 1960s Southern California, USA.
Using the best disnefication, he entertained the population, that they might not realize how bad their situation really was.
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