A TTRPG campaign where it takes a Railroad approach to setting the actions, but the DM makes no effort to form a coherent story. This makes the players feel like they’ve been blackout drunk for the duration of a session, or like they’ve been in a fugue.
“Man I wish I knew what that one politician guy said to us last session, if it weren’t such a fugue state railroad I’d know what the fuck is happening in this game.”
9👍 2👎