A term invented by Harry Brewis, more commonly known as HBomberGuy on YouTube, is a term used to define how games teach their players how to play them beyond basic mechanics and button tutorials. Prime examples of play conditioning would be Bloodborne's use of the rally system, combos and lack of shields to draw players into an aggressive mindset, or how Devil May Cry's style system makes players want to experiment with the mechanics to get better scores.
"What did you think of Breath of The Wild?"
"Eh. The play conditioning felt really heavy-handed..."
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Situational condition whereby anal sexual play would be prohibited due to Diarrhea or other loose stool situations.
Ted was horned up and ready for some intense anal intercourse. Unfortunately, his girlfrend had an earlier assplosion and he was disappointed when she refused him rear entry due to her Muddy Playing Conditions.
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