This occurs in online gaming when latency is relatively high. Players (or yourself) will appear to move in one direction, and then suddenly be teleported back several feet where they once were a few seconds ago.
This can be extremely annoying in twitch-based online games such as first person shooters, as it will hinder one's aiming and shooting. Rubberbanding also plagues MMOs, particularily in extremely filled servers with poor hardware configurations. While it isn't as damaging in an MMO environment, rubberbanding still takes away from the overall gaming experience and if at all possible, should be avoided.
CS-Sniper: WTF!!! server is rubberbanding pPLaYERS I cANT SHOOT SH*T... OMfg I JUST GOt HEADSHOTTED WTF OMG11!!!
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Prior to sexual intercourse, the male ties the contraceptive around his member, instead of fully covering said unit. This creates a "kink in the garden hose," preventing sperm reach the female's egg. It also provides a "ribbed for her pleasure" addition. One really, really big rib.
Keshawn: "Yo dog, did you pound dat last nite?"
DeVante': "Yup."
Keshawn: "You wear yo Jimmy Hat?"
DeVante': "Naw dog. I was rubberbanding that shit."
4 years later, Devante' lived in Detroit and had 137 children. 137 of the dumbest little bastards you had ever seen. Have you seen DeVante'?
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When someone in an online video game teleports back to where they were before because of lag.
Packet loss or generally bad internet is usually the cause of this problem. To make the game feel less laggy, when the game client sends packets to the server about your character moving, it will show your character moving on your screen before it has actually verified that the server knows you moved. In rare cases, those packets are not received by the server because of packet loss or just delayed by a large amount of time because of high ping. In that case, the server doesn't know your character moved and will sooner or later send back a packet telling the client about the actual position of the character (the position you were last time the server received a packet). On your screen , it will then look like you suddenly teleported back but the server thinks you were always at the position you teleported to.
"I keep rubberbanding all the time, it's really annoying!"
Rubberband when used in T.I.'s song "Rubberband Man" refers to the common use of rubberbands (and now the yellow LIVESTRONG-type rubber wrist bands) to signify how much weight of a certain drug they had to sell. X rubberbands meant X amount of cocaine/crack/weed. This is used so that when stopped by police for loitering outside on a corner/lawn at certain time at night you are not caught with narcotics in possession and can warn those in the house/apartment with the illegal drugs to leave or get rid of them.
Fiend #1 - "Yo! the connect has 4 rubberbands on his wrist, you got a $20 spot?"
Feind #2 - "Nah! Here's a $5, get one nic"
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A term mostly used in Racing Games where when ahead of an A.I. opponent, they'll most likely all of a sudden go faster than you and pass you as well. The most infamous example of this case (Although the games are actually good, not bad) are the NFS games of the EA Black Box era, even on the easiest difficulty.
Me: Ah, nothing like doing an Easy mode race on Need for Speed Underground!
*Suddenly halfway the race the A.I. starts to Rubberband, pass you right before the finish line and you lose*
Me: I fucking hate Rubberbanding...
Used to wrap your money.
The slang term was used by rapper T.I. on one of his songs to show how much money he carried around.
I'm the rubberband man! I got all that money on me fool!
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A rubberband is a referral to money rapped in a rubberband. It is a ghetto form of a money clip. You would wrap a G in a rubberband.
I need a sack of dro, toss me a rubberband.
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