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Undertale effect

A phenomenon in which a video game, movie, or other piece of media that was never intended to be perfect gets hyped up as such by its fan community, causing those diving in to have far too lofty expectations. This is followed first by disappointment when it fails to be perfect, then by backlash against the fans who hyped it up - and, inevitably, the game itself. This results in a cycle where the "fans" and "haters" become distinct groups who get increasingly vocal and vicious with each other, debates over its contents become less rational and more personal, until eventually all legitimate discussion about the original subject becomes impossible.

Popularized by the 2015 video game Undertale, as of this writing it is still extremely difficult to bring up the game in any context without getting attacked - either by diehard fans who refuse to recognize that the game has flaws, or diehard haters who refuse to recognize that the game has strengths.

I once brought up Undertale in a conversation. I got told to kill myself, and then the conversation veered off-course into bickering between the fans and the haters. That's the Undertale effect for you.

by JonBon3311 December 19, 2016

56👍 4👎


weedfarts

When you swallow a large amount of weed in one night, and the next day your farts smell absolutely rotten.

I can't go out today, I've got a serious case of the weedfarts.

by JonBon3311 April 20, 2017

3👍 2👎


pixelshit

Derogatory term for the artstyle commonly found in 2D indie games starting around the late 2000s. The style generally shows up when a developer tries to mimic the appearance of old 2D graphics, such as those from the NES, but uses the style as a crutch to excuse poor graphics rather than a limitation to inspire creativity.

It's important to note that not all modern games that use pixel art are considered "pixelshit". Owlboy and Cave story are examples of modern games that feature well-made pixel art. The term is reserved for games that use the style poorly and lazily, and unfortunately, that applies to the vast majority of 2D indie games.

Examples of games often referred to as pixelshit: Undertale, Fez, Hyper Light Drifter, and most games released on Steam Greenlight.

Tips for avoiding making "pixelshit":
- Keep all pixels the same size. The best way to do this is to draw your sprites 1:1 - in other words, 1 pixel in the sprite = 1 pixel on the screen. Then, run the game at a higher resolution so that the sprites are enlarged evenly throughout the game.
- If aiming for a strictly "retro" style, pick an old console or computer - such as the NES, SNES, Genesis, Commodore 64, etc. - and look up its capabilities and limitations, such as which colors can be used, how many colors can be used per sprite, how many background layers there are, etc. Try not to mix eras. There's nothing more jarring than seeing a simplistic Atari 2600-style sprite against a detailed, sprawling parallax background.
- Don't combine modern effects like smooth gradients with rough pixel art. It causes severe style clashing. (Looking at you, Hyper Light Drifter.)
- Git gud at pixel art, or hire someone with experience.

by JonBon3311 December 6, 2016

39👍 7👎