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Wasted Movement

A term first created by by Dr. Disrespect when describing Shroud's gameplay as possessing "no wasted movement" during the PUBG era which was further elaborated by NateGibson during Modern Warfare II (2022)'s lifespan. Wasted Movement refers to fast-but-highly-unoptimized (and sometimes nauseating) gameplay in FPS games, generally for either showing off or for the placebo effect of thinking any of it makes the player doing it harder to hit, when in reality it is unnecessary strain in focus. Examples of Wasted Movement this include:

-Constant weapon switching
-Random camera swiveling
-Overexcessive jumping and bunnyhopping
-Overuse of slide-canceling and general animation canceling
-Constant weapon inspects
-Unnecessary rapid leaning/peeking

"I tried to watch his Modern Warfare III montage, but all that Wasted Movement I just saw gave me the equivalent of an epileptic seizure."

"Don't 'waste your movement.' Just stay still and soundwhore bro, you're always gonna catch them off guard when you're not slide-cancelling and making elephant noises."

"...Just the fact the "double YY" is even a thing. That's just a complete 'waste of movement.' Work on timing your sprint to fire dude, you're gonna die during that stupid gun swap animation."

"all this wasted movement and you still cant kill a camper"

by Roof_Top_Koreans_ August 30, 2024