A 3x3 method based on ZZ. It was made by Chris Tran. The steps of the method are EOline/ edge orientation F2L-1 (First 2 layers minus one F2L pairs) TSLE (Tran Style Last Edge) and TTLL (Tran Thompson Last Layer). It has 193 algorithms
A: Hey man, what method do you use
B: I ZZ-CT and Im sub 10 with it
A: Nice!
Another Rubik's cube speedsolving method made by Zbigniew Zborowski. It starts with an EOline/ edge orientation then you blockbuild the first 2 layers, then do OLL (or a variation ZBLL COLL ect.) Then pll. Variations of ZZ are ZZ-VH, ZZ-a, ZZ-b, ZZ-c, ZZ-d, ZZ-Orbit, ZZ-WV, MGLS-Z, EJLS, and ZZ-CT.
Person A: what method do you use
Person B: oh, I use ZZ and in the process of learning ZZ-CT
10👍 3👎