Random
Source Code

fov

fov = Field Of View
fov is a variable used in the Quake III Arena engine as well as other engines based on this game. It sets the limits on how wide the angle (or field) of vision is. The bigger the angle, the more you can see on the east - west and north - south axis. (more on the east -west one).
Basically, the bigger the field of view, the more superangular and distorted the image is.

The default value for fov in Quake III Arena is 85 degrees. The command is "/cg_fov 120" If you set the angle to, say 120 degrees, the result is a cool superangular image. You do see more of your left, right, up and down sides but this comes at a cost: far objects are diminished, reducing precision when using one shot kill arsenal like the railgun.

by ducu November 10, 2004

106👍 71👎