Canonical arcane damage spell in the Dungeons & Dragons role-playing game. It's far better (i.e. more damage) than magic missile, but requires a higher level wizard to cast it.
Al-Kazak Elam the Wizard: I cast fireball on the orcs.
Lord Kropotkin the Paladin (engaged in close hand-to-hand combat with said orcs): Wait, no---!
*Boom!*
Fried paladin a la orc!
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The original Dungeons & Dragons arcane class, roughly equivalent to the current (fourth edition) wizard class. At the beginning of a game, a magic-user would have only one spell (typically, sleep or magic missile), could have as little as one hit point, and couldn't wear any armor. A sucky character for the first several adventurers, and not likely to live very long.
Al-Kazak Elam, first level magic-user, enters the dungeon with his fellow adventurers.
Dungeon Master: You're attacked by a kobold (rolls dice). The kobold has initiative, attacks, and (rolls) does one point of damage to (rolls) Al-Kazak.
Al-Kazak Elam: Dead again. First room. Again.
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