the art of "waiting" outside a fight in a first person shooter game , where you wait for the weakest survivor to emerge ( from the fight ) and kill them ( at there weakest point before they power up)
this used to be frowned apon , how ever it has become a " staple" in newer first person shooter games ( quake3 /quake4 /halo )
5 peep enter a room , 3 get killed , 1 runs out looking for powerup , 1 chases the guy going for the powerup
the sixth person whacks the other 2 , with minimal effort , as they are "worn" from fighting
simular in effect to a wolf eating road kill , instead of actually hunting and killing
a scavenger kill
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