Omori is an indie psychological horror role-playing video game developed by OMOCAT.
Based on the director's Omori ひきこもり series of webcomics, the game tells the story of a hikikomori boy named Sunny and his dream world alter-ego Omori, exploring the real world and the surreal dream world to overcome his repressed fears and secrets. He is joined by a party of his close friends as they explore the overworld and engage in turn-based battles against fantastical enemies, with status effects based on the characters' emotions. The game has two routes with multiple endings based on the player's choices.
Overall, a pretty fun game, however it is not for everyone. If you're sensitive to harsh topics this game is not for you.
Omori tells a story about overcoming your darkest fears.
Play this game if you want a good story with charming characters.
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psychological horror about the danger of stairs
"hey Mari watch your step" Omori
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A shortened Japanese term for Hikikomori, which is a person who avoids social contact.
"I don't like people for I am Omori."
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The perfect game for a 7-year-old child.
Omori is a great game for young children.
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Omori is a wholesome game where you meet your friends Aubrey, Hero, Kel and your perfectly normal friend Basil, as he does not have a gun. You also have a sister that isn't dead. But you and her for some specific reason have a fear of stairs. Omori is wholesome, it's wholesome, very wholesome, so fucking wholesome I curled up in a corner and cried for a week and a half.
"So why is your name Omori?" "We don't talk about that."
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The Creepy As Balls 2020 Phycological Horror Game Where You Play As Sunny, A Boy About To Move Away And When You Go To Sleep You Wake Up In A Place Called Whitespace And You Are Now "Omori", Your Dreamworld Counterpart.
Person 1: I Just Got A Neutral Ending In Omori And Basil Killed Himself.
Person 2: L Bozo I Got The Good Ending.
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The titular character and dream persona of Sunny from the video game Omori, created as a result of Sunny’s depression, suicidal thoughts, isolation, and repression of truth. He lives in WHITE SPACE - A place created by Sunny’s mind to repress and forget, where everything will be okay.
Omori also works as a window in which to view Sunny’s imagination - his Headspace. He goes on many adventures visiting characters from Sunny’s childhood like Space Boyfriend and Sweetheart, but also works to repress Sunny’s knowledge of the truth. Versions of Sunny’s friends appear, but are exagerrated and altered - like Aubrey having intense feelings for Omori, Kel being extremely tempered to argue or fight, or Hero being very trusted and loved by nearly everyone in the game. the Headspace Basil is even removed after his character interferes with Omori’s repressive goals.
By exploring Sunny’s headspace, Omori travels to BLACK SPACE, in which he can twisted retools of Sunny’s life and imagination - such as corrupted versions of places Sunny went to like the beach and the treehouse - often involving the gruesome death of Basil, seen as a threat which could reveal the truth Omori desperately wants to hide. Eventually Omori “ascends” to a throne of red hands and becomes fully independent of Sunny.
Depending on your actions, this can mean Omori assumes control of Sunny’s waking body, or separated, confronted and defeated by Sunny.
Omori Player: Damn I didn’t realize Omori was an imaginary character
Other Omori Player: Damn I didn’t realize Omori was gonna be the final boss
Other Other Omori Player: Damn I didn’t realize there’s an alternate route of the game where Omori completely takes over Sunny’s body.
Omori: …
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