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Werehouse

Pronounced like Warehouse.

noun:
1. A creation in Dungeons & Dragons where a player suggested a concept to the Dungeon Master through asking a question or expressing a fear of what the game will hold, and the Dungeon Master decides to roll with it.

verb:
1. To suggest a concept to a Dungeon Master that is typically negative, that causes the DM to cause the negative concept, whether an event or creature, to occur.
2. To take a player's expressed fear or concept of what may come in a campaign as the Dungeon Master in Dungeons & Dragons and weave it into the game.

ex. DM: Ahead of you, you see a warehouse.
Player 1: By warehouse do you mean a place where things are stored, or a man that turns into a house sometimes?
DM: *Frantically writing down stats...* it is now!

ex. Player 1: Oh jeez, I hope my family is OK.
Player 2: Don't say that, or the DM will Werehouse it!
DM: Too late, your family is dead.
Player 1: NOOOOOOOooooo!... Aaaaand I'm over it, because I'm a stupid murderhobo.

by NoahtheBoah36 December 2, 2018