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Final Fantasy XI

even more addictive than evercrack, also quite possibly the best MMORPG ever... made me go from going to sleep at 2am to going to sleep at 1pm... highly addictive stuff.....

Tom: hey Jerry, when u comin over?
Jerry: ill be over in like 15 mins, i just need ot level up my Dragoon 1 more level
Tom: k...

.....4 hours later

Tom: Jerry, its been 4 hours...
Jerry: dont worry, im almost done...

.....4 hours later

Tom: Jerry..... its been 8 hours....
Jerry: dont worry Tom, im almost done.....

by Sepphiroth July 6, 2004

226๐Ÿ‘ 92๐Ÿ‘Ž


Final Fantasy XIV

The critically acclaimed MMORPG with an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 for free with no restrictions on playtime.

Have you heard of the critically acclaimed MMORPG Final Fantasy XIV? With an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 for free with no restrictions on playtime.

by SumWeeb November 21, 2021


Final Fantasy XII

In lieu of the gross oversimplification of this game provided above or below this definition, I would like to say that Final Fantasy XII, an RPG published by Square-Enix for the Sony Play Station 2, is brilliantly distinguishable from its 11+ predecessors in the Final Fantasy series by its high production values, extravagant voice acting, a plot line easily identifiable as a blatant rip-off of Star Wars yet so intricate that it's more than forgivable if you're a fan of the series.

Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.

Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.

If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.

If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.

If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.

For full reviews of the game, try a site like GameSpy, or IGN.

Final Fantasy XII scored well according to many respected reviewers. I like it better than FFX, personally. Square-Enix has outdone themselves in this PS2 classic.

by aka_Pyro November 4, 2007

49๐Ÿ‘ 17๐Ÿ‘Ž


Final Fantasy 7

Game that singlehandedly caused the N64 to lose to the PlayStation and propelled Sony into their current position as the number one game company in sales. While most said that cartridges cost Nintendo the battle it wouldn't have stopped the FF fanboys from buying the hell out of FF7 if it came out on N64 (look how fast Super Mario 64 sold in Japan when it came out despite the $100 price tag it carried) It was a good game, though.

If Final Fantasy 7 came out for the N64 instead of the PS1 then the PS2 and X-Box wouldn't exist today and Sega would still make their own systems. Before Square announced that FF7 was PS exclusive even the Saturn was outselling it in Japan (which was being outsold by the N64 with only three games avalible at the time).

by anonymous July 6, 2004

206๐Ÿ‘ 90๐Ÿ‘Ž


Final Fantasy 12

The last of the series for the PS2. It features a world with waring lands. One person here has been bashing the game without even playing it to actually see thats it's a great game (lunar shadows. The Graphics are great, the music is great (not better than FFX though).

The game is very difficult. Unlike previous games where you arrive at and area via cut scene instead you have to get yourself there while in constant battle. Getting to your main objective may take several deaths, retries, and starting over the entire game.

The New battle system is easy to master after a few hours of play to obtain and learn everything for it.

The game proves to be the best of the series, even though it may not be the most popular, but we know popularity isn't everything. Everything in the game has been given more detail than previous games.

It's a game worth buying if you want to challenge everything you've learned about the series. In short it's and incredible game. I have no qualms about buying it for 50 bucks.

I also find the game to be a medium to seeing how the system for FF13 will be seeing as how it's similar.

I can't wait to beat it, then replay it, and replay and replay. Final Fantasy 12 is game worth the wait and price.

by FF Master November 5, 2006

70๐Ÿ‘ 27๐Ÿ‘Ž


Final Fantasy VII

For its time, final fantasy VII was a damn good game, because taking all things into consideration, it was made about 10 years ago. It is wrong to say that the graphics are bad compared to FFX-2 or whatever because the game was limited by the technology at the time. during the wandering around bits, yes the characters were very blocky, the backgrounds, while beautiful, felt a bit plastic and yes it is annoying that you take one step and suddenly ur in a battle. however character development was deep, the storyline is incredible (a bit rushed at the end perhaps, maybe they felt 40 hours was a getting a bit too long), the music is undeniably memorable, and the graphics, while sometimes poor, are saved by some of the battle animations (summons, spells etc) and CGI sequences. A lot of money and time was put into it and it shows.
Because of its mainstream popularity and huge fanbase, FFVII is also known mostly by those who prefer other FF games as Final Fanboy 7

based on a real final fantasy VII forum post:

person 1: OMG aeris is soooo annoying she is making the game so unenjoyable for me AGGGHHH, i wish she would just die.

person 2: hahahahaha..... HAHAHAHAHAHAHA ooohh thats just too good, no really stop it.

person 3: ever experienced a wish come true? lol

by the wangster May 7, 2006

182๐Ÿ‘ 81๐Ÿ‘Ž


Final Fantasy 8

A roleplaying game created by the popular video game company Square-Enix (called Squaresoft at game's release). It stands out among the other RPGs in the Final Fantasy series for its primary focus on a love story, as well as a far more futuristic world. Due to the success and hype of its predecessor, Final Fantasy 7, the eighth title has become a subject of deep controversy as to whether it is a competent game. The mass of gamers who had never touched an RPG often make their decision of the better game between VII and VIII (the Roman numerals are more often used) based on whichever they played first, and their prejudice is unwavered because of their close-mindedness and a dedication to their side of the argument.

Aside from that, FFVIII, shortened as all of the Final Fantasy games typically are, is a far more realistic take on Square-Enix's franchise.

The story, lead by the taciturn and often-dubbed "emo" main character, Squall, follows a group of mercenary soldiers in their late teens who are dragged into a battle with an evil sorceress, a battle that would likely decide the fate of the planet. Along the way, Squall's team grows: party members include Squall's instructor, Quistis Trepe, two fellow mercenary friends, Selphie Tilmitt and Zell Dincht, a mercenary from another force, Irvine Kinneas, and the leader of a half-baked rebel faction, Rinoa Heartilly. Throughout the story, the characters' histories and personalities are revealed, and their innate morals and desires are tested, thrown upon the tides of situations the world forces at them.

The games play mechanic is typical of previous FF games, including numerous side-quests, extensive conversations driven by text-bubbles to continue the story, and travel across a world map (a smaller-scaled version of the world through which the player reaches new locations). Along the way, battles are fought, most often popping up at random invervals in the well-known "Random Encounter" style of many RPGs to date. Utilizing Guardian Forces, mystical creatures with massive power, the player can attach a stock of spells drawn from enemies or at numerous "draw points" to individual stats, increasing their power in that area.

The learning curve on this "junction system" seems to be extremely wide, as many people give up on the game entirely when they cannot understand it. Meanwhile, those who pick up on the simple process of stocking and junctioning spells often also give up on the game, as the ease of obtaining extremely powerful spells and high stats breaks the difficulty, making the game extremely easy.

Despite its shortcomings and the oft comparisons to other games, particularly FFVII, Final Fantasy VIII is a strong game in its own right, with high scores in many official game reviews as well as a ferocious and defensive fanbase.

Fanboy of VII- Man, Final Fantasy 8 sucks VII, is bett!er lolz

Fanboy of VIII- squall roxors you sucks

Competent Human Being- Hmm, this definitely isn't the forum I was looking for. Wow, 500 threads about this, too.

by Typhon Took October 20, 2006

94๐Ÿ‘ 38๐Ÿ‘Ž